Introduction to Game Design

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An introductory course in beginning games design and preparing design documentation.

Ryan Laley

Unreal Engine Expert
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This course is a introductory course that should be aimed to delivered at the start of a course so learners can gain a fundamental understanding of games design and the game development process in general.

Course Content

Module 1: The Role of a Designer
What is meant by Game Design and what is a Game Designer? 1 Topic
Lesson Content
0% Complete 0/1 Steps
Understanding the Landscape of the Games Industry
Job Roles in a Games Studio
Module 2: Pillars of Game Design
A Game’s Core Pillars of Design
Defining the Personality of a Game
Authoring User Stories
Module 3: Pitching Ideas
What is a Pitch Deck?
Pitching to Publishers / Investors
Iterative Design
Module 4: Game Design Document
What is a Game Design Document?
Communicating Ideas
The Role of a Designer
Pillars of Game Design
Pitching Ideas
Game Design Document